Difference between revisions of "Mechanics"

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[[fr:Mechanics]]
 
__NOTOC__
 
__NOTOC__
[[==1A - Measurements==]]
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==1A - Measurements==
===10. Basic units===
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<!--===10. Basic units===
===20. Error and accuracy===
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*1A10.20 [[Weights]]
===30. Coordinate Systems===
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*1A10.30 [[Standard meter stick]]
===40. Vectors===
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*1A10.40 [[Timer]]-->
===50. Math Topics===
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<!--===20. Error and accuracy===
===60. Scaling===
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*1A20.25 [[Dice]]
 +
*1A20.41 [[Large Vernier Caliper]]
 +
*1A20.60 [[Reaction time with meter stick]]-->
 +
<!--===30. Coordinate Systems===
 +
*1A30.22 [[Euler's Angle]]-->
 +
<!--*1A30.40 [[Globe]]-->
 +
<!--===40. Vectors===
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*1A40.20 [[Large vector arrows]]-->
 +
<!--===50. Math Topics===-->
 +
<!--===60. Scaling===-->
  
 
==1C - Motion in one dimension==
 
==1C - Motion in one dimension==
 
===10. Velocity===
 
===10. Velocity===
 +
*1C10.25 [[Air track]]
 
===20. Uniform Acceleration===
 
===20. Uniform Acceleration===
 
*1C20.10 [[Ball and feather in air/vacuum]]
 
*1C20.10 [[Ball and feather in air/vacuum]]
 +
*1C20.11 [[Flat metal and paper sheet]]
 
===30. Measuring ''g''===
 
===30. Measuring ''g''===
 +
*1C30.35 [[Picket fence and photogate]]
  
 
==1D - Motion in two dimensions==
 
==1D - Motion in two dimensions==
===10. Displacement in Two Dimensions===
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<!--===10. Displacement in Two Dimensions===-->
===15. Velocity, Position and Acceleration===
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<!--===15. Velocity, Position and Acceleration===-->
 
===40. Motion of the Center of Mass===
 
===40. Motion of the Center of Mass===
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*1D40.00 [[Tennis racket rotation]]
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*1D40.00 [[Light tube rotation]]
 
===50. Central Forces===
 
===50. Central Forces===
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*1D50.20 [[Whirligig]]
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*1D50.20 [[Lighter mass lifting heavier mass]]
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*1D50.40 [[Bucket with water]]
 
===52. Deformation by Central Forces===
 
===52. Deformation by Central Forces===
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*1D52.10 [[Flattening earth]]
 
===55. Centrifugal Escape===
 
===55. Centrifugal Escape===
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*1D55.10 [[Broken ring]]
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*1D55.23 [[Salad spinner]]
 
===60. Projectile Motion===
 
===60. Projectile Motion===
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*1D60.10 [[Cart with vertical ball launcher]]
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*1D60.20 [[Falling and shooting ball]]
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*1D60.30 [[Monkey and hunter]]
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*1D60.55 [[Parabolic trajectory on incline]]
  
 
==1E - Relative Motion==
 
==1E - Relative Motion==
===10. Moving Reference Frames===
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<!--===10. Moving Reference Frames===-->
===20. Rotating Reference Frames===
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<!--===20. Rotating Reference Frames===-->
 
===30. Coriolis Effect===
 
===30. Coriolis Effect===
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*1E30.28 [[Coriolis effect (painted ball on rotating platform)]]
  
 
==1F - Newton's First Law==
 
==1F - Newton's First Law==
===10. Measuring Inertia===
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<!--===10. Measuring Inertia===-->
 
===20. Inertia of Rest===
 
===20. Inertia of Rest===
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*1F20.30 [[Tablecloth and dishes]]
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*1F20.34 [[Cylindrical stack of discs]]
 
===30. Inertia of Motion===
 
===30. Inertia of Motion===
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*1F30.00 [[Rolling basketball]]
  
 
==1G - Newton's Second Law==
 
==1G - Newton's Second Law==
===10. Force, Mass and Acceleration===
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<!--===10. Force, Mass and Acceleration===-->
 
===20. Accelerated Reference Frames===
 
===20. Accelerated Reference Frames===
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*1G20.40 [[Cup and weights]]
 
===30. Complex Systems===
 
===30. Complex Systems===
  
 
==1H - Newton's Third Law==
 
==1H - Newton's Third Law==
 
===10. Action and Reaction===
 
===10. Action and Reaction===
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*1H10.20 [[Fan-car]]
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*1H10.90 [[Glider with magnets]]
 
===11. Recoil===
 
===11. Recoil===
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*1H11.30 [[Rocket on air track]]
  
 
==1J - Statics and Rigid bodies==
 
==1J - Statics and Rigid bodies==
 
===10. Finding Center of Gravity===
 
===10. Finding Center of Gravity===
===11. Exceeding Center of Gravity===
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*1J10.09 [[Cardboard box]]
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*1J10.10 [[Non-uniform flat object]]
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<!--===11. Exceeding Center of Gravity===-->
 
===20. Stable, Unstable, and Neutral Equilibrium===
 
===20. Stable, Unstable, and Neutral Equilibrium===
===30. Resolution of Forces===
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*1J20.20 [[Center of mass of irregular objects]]
===40. Static Torque===
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*1J20.30 [[Balanced hammer and arc]]
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*1J20.45 [[Tightrope walker]]
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*1J20.70 [[Climbing double cone]]
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<!--===30. Resolution of Forces===-->
 +
<!--===40. Static Torque===-->
  
 
==1K - Applications of Newton's Law==
 
==1K - Applications of Newton's Law==
 
===10. Dynamic Torque===
 
===10. Dynamic Torque===
 +
*1K10.30 [[Walking the spool]]
 
===20. Friction===
 
===20. Friction===
===30. Pressure===
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*1K20.30 [[Block pull]](static and dynamic friction)
 
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*1K20.71 [[Heavy bucket and rope friction]]
==1L - Gravity==
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<!--===30. Pressure===-->
===10. Universal Gravitational Constant===
 
===20. Orbits===
 
  
 +
<!--==1L - Gravity==-->
 
==1M - Work and Energy==
 
==1M - Work and Energy==
===10. Work===
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<!--===10. Work===-->
 
===20. Simple Machines===
 
===20. Simple Machines===
===30. Non-Conservative forces===
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*1M20.10 [[Pulleys]]
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*1M20.40 [[Lever level]]
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<!--===30. Non-Conservative forces===-->
 
===40. Conservation of Energy===
 
===40. Conservation of Energy===
===50. Mechanical Power===
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*1M40.10 [[Bowling ball pendulum]]
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*1M40.20 [[Roller coaster]]
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*1M40.50 [[Large yo-yo]]
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<!--===50. Mechanical Power===-->
  
 
==1N - Linear Momentum and Collisions==
 
==1N - Linear Momentum and Collisions==
===10. Impulse and Thrust===
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<!--===10. Impulse and Thrust===-->
===20. Conservation of Linear Momentum===
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<!--===20. Conservation of Linear Momentum===-->
===21. Mass and Momentum Transfer===
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<!--===21. Mass and Momentum Transfer===-->
 
===22. Rockets===
 
===22. Rockets===
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*1N22.10 [[Rocket bike]]
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*1N22.25 [[Balloons]]
 
===30. Collisions on One Dimension===
 
===30. Collisions on One Dimension===
===40. Collisions in Two Dimensions===
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*1N30.10 [[Force propagation through collision]]
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*1N30.60 [[Basketball with tennis ball]]
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<!--===40. Collisions in Two Dimensions===-->
  
 
==1Q - Rotational Dynamics==
 
==1Q - Rotational Dynamics==
 
===10. Moment of Inertia===
 
===10. Moment of Inertia===
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*1Q10.30 [[Inclined plane]]
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*1Q10.40 [[Cylinder race down a ramp]]
 
===20. Rotational Energy===
 
===20. Rotational Energy===
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*1Q20.25 [[Rotational dynamics pulleys]]
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*1Q20.40 [[Flywheel car]]
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*1Q20.50 [[Hinged stick and ball]]
 
===30. Transfer of Angular Momentum===
 
===30. Transfer of Angular Momentum===
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*1Q30.10 [[Rotating platform]]
 
===40. Conservation of Angular Momentum===
 
===40. Conservation of Angular Momentum===
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*1Q40.30 [[Bicycle wheel as spinning top]]
 
===50. Gyros===
 
===50. Gyros===
===60. Rotational Stability===
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*1Q50.21 [[Bicycle wheel as gyroscope]]
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*1Q50.30 [[Spinning gyroscopes and tops]]
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*1Q50.40 [[Briefcase with flywheel inside]]
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*1Q50.50 [[Spinning lariat, rod, and disc]]
 +
<!--===60. Rotational Stability===-->
 +
<!--*1Q60.40 [[Stable and unstable axes of rotation]]-->
  
 
==1R - Properties of Matter==
 
==1R - Properties of Matter==
 
===10. Hooke's Law===
 
===10. Hooke's Law===
===20. Tensile and Compressible Stress===
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*10R10.10 [[Hooke's Law]]
===30. Shear Stress===
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<!--===20. Tensile and Compressible Stress===-->
===40. Coefficient of Restitution===
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<!--===30. Shear Stress===-->
===50. Crystal Structure===
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<!--===40. Coefficient of Restitution===-->
 +
<!--===50. Crystal Structure===-->

Latest revision as of 15:48, 11 May 2020


1A - Measurements

1C - Motion in one dimension

10. Velocity

20. Uniform Acceleration

30. Measuring g

1D - Motion in two dimensions

40. Motion of the Center of Mass

50. Central Forces

52. Deformation by Central Forces

55. Centrifugal Escape

60. Projectile Motion

1E - Relative Motion

30. Coriolis Effect

1F - Newton's First Law

20. Inertia of Rest

30. Inertia of Motion

1G - Newton's Second Law

20. Accelerated Reference Frames

30. Complex Systems

1H - Newton's Third Law

10. Action and Reaction

11. Recoil

1J - Statics and Rigid bodies

10. Finding Center of Gravity

20. Stable, Unstable, and Neutral Equilibrium

1K - Applications of Newton's Law

10. Dynamic Torque

20. Friction

1M - Work and Energy

20. Simple Machines

40. Conservation of Energy

1N - Linear Momentum and Collisions

22. Rockets

30. Collisions on One Dimension

1Q - Rotational Dynamics

10. Moment of Inertia

20. Rotational Energy

30. Transfer of Angular Momentum

40. Conservation of Angular Momentum

50. Gyros

1R - Properties of Matter

10. Hooke's Law